Lighthouse Leadership Institute
Mission
The mission of the Lighthouse Leadership Institute program is to primarily guide and empower youths; to uncover their strengths, build resilient character, and be a leader with purpose. Through mentorship, life skills education, and emotional wellness development: we inspire young people to grow into confident, compassionate leaders who illuminate the path for others in their schools, families, and communities.
Details
Target group and focus:
- The primary age range for this program is seven to 15; divided up by the three schools (McKinley, Eisenhower, and the Middle school): 7-9, 10-11, and 11-15 (second grade through eighth grade).
- To recognize pressures, mental health challenges, and overall impact of youth’s lives
- To assist in development for a more resilient, confident, and a healthier future
- Assist in developing social, cognitive, emotional, and behavioral skills
- Explore identities: through conflict resolution, empowerment, and instilling leadership qualities
- Assist in developing critical thinking, personalities, and self-advocacy.
Impact and Benefits:
- Youths gain life skills through experience and empowerment from others (who have experience)
- Lessons help youths increase their social, cognitive, emotional, and behavioral traits
- Guidance helps build resilience, trust, and a healthy future
- Mentoring helps connect the schools, community, to give them a purpose, as well as teach it
- Fosters empowerment so the youths feel capable, dependent, heard/seen, and valued within our community
- Local involvement and class setting helps youths participate regularly and connect all within the community
- Promotes future positive outcomes and/or business opportunities/ partnership and future promotional avenues
- Helps with volunteer community service hours
Program Model and Overview:
- A one-hour session every two weeks (bi-monthly) at each location (school facility, rec facility, or business location) on different days of the week (Tuesday: McKinley, Wednesday: Middle School, Thursday: Eisenhower). [Subject to Change]
- Age specific lesson plans and objectives
- Mentors/ guest speakers from local community will help instruct leadership and teamwork, emotional wellness, career awareness (skill building), and community service
- Needing volunteers from the schools, businesses, and other community involvement
- Projects throughout the program, with a capstone and “graduation” for 8th graders upon completion of the program
- Measurement of progress/ improvement
Positive Role Models and Mentorship:
Parents, coaches, teachers, and older students, can provide a foundational guidance that helps shape attitudes, values, and decisions. Youth exposure to this diverse positive influence, helps youths develop confidence, resilience, and ethical decision-making. Here are positive ways to provide more and help the youth of our community:
- Understand the digital pressures and mental health challenges youth face, help them navigate digital communication
- Celebrate diversity, individuality, and creativity
- Promote responsibility, positive behavior, and healthy relationships
- Develop self-minded goals that eliminate outside influences
- Encourage problem solving, curiosity, adaptability, and making mistakes/failing (how we learn)
- Build perseverance, confidence, and valuing the small wins or gains
- Empower risk-taking, self-reflection, and goal-setting strategies that encourages exploration of oneself
- Identify emotional intelligence to help recognize and manage reactions to others
- Promote empathy, active listening, and social awareness to cultivate compassion
- Identify emotions, feelings, and basic cooperative skills to provide a base for conflict resolution
- Encourage physical, mental, and emotional well-being through physical activity, nutrition/hydration, and self-care
- Introduce independent routines for sleep, wellness, and health strategies (all aspects)
- Prepare youths for adulthood, independency, and career path
- Entrepreneur and business opportunities through teamwork, cooperation, and communication
- Exposure to career paths, innovations, and community engagement
- Empower leadership
- Engage through gamification
- Game based challenges, rewards, progress tracking
- Instill a sense of belonging by reinforcing participation and skill development
- Leaderboard mentality for healthy competition
- Cooperative games with a point system, and goal-oriented challenges to promote healthy environment and adequate losing techniques
- Strengthen a sense of purpose to youths by showcasing leader initiatives, planning, and community involvement tasks or opportunities
- Instill understanding of money: saving, spending, needs/wants, and adult expenditures
Program Goals:
- Provide a safe space(s) for positive mindset and structural improvement
- Through trust, mentorship, guidance, consistency, and encouragement
- Strength based, student led activities
- Encourage feedback and creativity through discussion and journaling
- Model and teach emotional intelligence
- Discuss empathy
- Use real-life scenarios
- Connect identity to self-purpose
- Reflection and feedback
- Leadership projects
- Community project
- Provide mentorship through positive role modeling
- Build relationships
- Mentorship mentality
- Encourage storytelling and self-reflection
- Celebrate the journey
- Affirm belongings
- Honor traditions, as well as promote new ones
- Challenge decision-making
- Set goals, rules, and leadership qualities to be demonstrated every day
- Practice making positive life affecting choices
- Promote growth through empowerment and leadership
- Influence acts/ traits
- Celebrate progress and presentations
- Award ceremony
- Capstone/ community service project
Business Skills Curriculum Guide and Ideas
Foundational / Everyday Knowledge Industries
Introduce basic life skills, personal responsibility, teamwork, and early career awareness.
- Childcare / Early Education – Teaching, empathy, care
- 7–9: Storytime, craft for younger children
- 10–12: Plan educational activity
- 13–15: Lead small group learning session
- Grocery / Retail – Customer service, organization
- 7–9: Sorting items, store scavenger hunt
- 10–12: Cash register simulation, stock shelves
- 13–15: Inventory project, product placement challenge
- Food Services / Hospitality – Culinary skills, teamwork
- 7–9: Simple recipes, kitchen safety
- 10–12: Cook full dish, teamwork challenge
- 13–15: Menu planning, hosting mini-event
- Fitness / Sports – Health, teamwork, discipline
- 7–9: Fun fitness games
- 10–12: Team drills, coordination
- 13–15: Leadership in sports, fitness challenge
- Nonprofit / Community Services – Empathy, leadership
- 7–9: Simple volunteer tasks
- 10–12: Assist community projects
- 13–15: Lead volunteer project, event planning
- Cleaning / Janitorial Services – Organization, efficiency
- 7–9: Cleaning games, teamwork
- 10–12: Organize space challenge
- 13–15: Lead small cleaning/organization project
- Arts / Design / Fashion – Creativity, self-expression
- 7–9: Coloring, simple crafts
- 10–12: Painting, beginner design projects
- 13–15: Fashion design, digital arts, collaborative project
- Crafts / Handmade Products – Creativity, entrepreneurship
- 7–9: Simple craft project
- 10–12: Design and make products
- 13–15: Sell or display project, marketing plan
- Hospitality / Tourism – Customer service, teamwork
- 7–9: Role-play greeting guests
- 10–12: Mini event planning
- 13–15: Lead tour, organize small event
Service-Oriented / Business Awareness Industries
Introduce teamwork, basic technical skills, problem-solving, and business literacy.
- Marketing / Advertising – Creativity, communication
- 7–9: Poster design, slogan games
- 10–12: Ad creation, branding basics
- 13–15: Marketing campaign project, social media simulation
- Finance / Banking – Money management, budgeting
- 7–9: Coin/bill games, saving jars
- 10–12: Mock bank transactions, budgeting activity
- 13–15: Financial planning project, intro to investing
- Legal / Law Firms – Civic knowledge, problem-solving
- 7–9: Learn about rules and fairness
- 10–12: Mock courtroom, law basics
- 13–15: Debate, mock trial, legal case study
- Real Estate / Property management – Negotiation, budgeting
- 7–9: Tour properties, identify rooms
- 10–12: Renting vs buying, property management basics
- 13–15: Real estate project, investment overview
- Media / Journalism – Communication, writing
- 7–9: Interview peers, write story
- 10–12: Video/news project
- 13–15: Publish mini-newspaper, reporting project
- Photography / Media – Storytelling, technical skills
- 7–9: Take simple photos, basic editing
- 10–12: Video/photo projects
- 13–15: Media production project, digital editing
- Event Planning / Wedding Services – Organization, creativity
- 7–9: Plan mini-event
- 10–12: Assist event setup
- 13–15: Lead small event project
- Television / Film Production – Media literacy, creativity
- 7–9: Create short video
- 10–12: Storyboarding and filming
- 13–15: Film production project
Hands-On / Technical Skills Industries (Practical/manual skills)
- Pet Care / Veterinary Services – Animal care, responsibility
- 7–9: Feed and observe pets
- 10–12: Grooming demo, care basics
- 13–15: Shadow vet, advanced animal care project
- Agriculture / Farming – Sustainability, plant care
- 7–9: Plant seeds, learn farm animals
- 10–12: Crop care, small gardening
- 13–15: Farm tour, farm-to-table project
- Food Production / Agriculture Tech – Food science, sustainability
- 7–9: Farm/greenhouse observation
- 10–12: Crop/production project
- 13–15: Tech-assisted farming project
- Hospital / Medical Services – Health awareness, empathy
- 7–9: Hospital tour, basic first aid
- 10–12: First aid demo, shadow staff
- 13–15: Health project, shadowing staff
- Public Safety / Emergency Services – Leadership, responsibility
- 7–9: Safety drills, fire truck visit
- 10–12: Learn emergency procedures
- 13–15: Lead safety project, shadow responders
- Transportation / Logistics – Planning, problem-solving
- 7–9: Map reading, route games
- 10–12: Delivery planning exercise
- 13–15: Warehouse/logistics project, fleet operations demo
- Printing / Publishing / Packaging – Production skills, attention to detail
- 7–9: Letter stamping, coloring
- 10–12: Simple print/packaging projects
- 13–15: Layout design, small production project
- Construction / Carpentry – Planning, hand skills, teamwork
- 7–9: Hammer practice, build small items
- 10–12: Furniture assembly, blueprint basics
- 13–15: Build small project, advanced tool practice
- Automotive / Electric vehicle Tech – Mechanics, innovation
- 7–9: Identify car parts, basic tools
- 10–12: Tire change demo, maintenance
- 13–15: Hands-on repair, EV component demo
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Contact
230 W 8th streetChapman, KS 67431
(785) 282-8073
lighthouse.leadership.institute@outlook.com
